Wednesday, August 17, 2022

Isometric Nostromo WIP

 



As part of my Fallout: Australis nonesense, I started drawing isometric map assets for online play. And then I decided that an iso version of The Nostromo would be fun. Still not finished, but pretty close. Have individual map elements for all of the ship except cargo bay and cockpit.

SleepyOni: Custom Desktop!


 

SleepyOni: Monster Illo


 

SleepyOni: Custom Xmas Monster Ornaments


 

SleepyOni: Custom Bat-Skeleton Shirt


 

SleepyOni: Custom Glasses Case!

 


SleepyOni: Nutcracker Upgrade - Xenomorph Edition!


 

SleepyOni: Workbench Upgrade!


 

SleepyOni: Illustration! - No More A.C. Moore Edition


 

Fallout RPG sheets

 

So over lockdown, I really dug into my long-simmering Fallout: Australis idea. Refined the system into something quasi-usable - very heavily influenced by old Fallout 1 & 2, as well as the recent Wasteland series of games. Naturally, I made some custom character sheets in my version of the Fallout style.

I'm back (I guess?)

 Lost access to this blog in Jan 2018 - blogger refused to even let me log in. Checked over this past weekend and hey, now it works again. Had used this as my searchable repository of art, stuff, and half-baked ideas; a way to see how far I've progressed in Making Shit.


I've gotten out of the habit of documenting everything in the intervening 4-and-a-half years, but I've missed having this as a resource. Still been documenting some things on Instagram and Youtube, but not nearly to the extent that I was. Should I start on my backlist o' stuff? Feels like maybe I should.


Yes. Yes I should. It's a helpful thing for me to have. There, it's settled.

Tuesday, January 2, 2018

2017 Retrospective



I'm a couple days late for my annual year-end review.  But here 'tis.

This year has felt like a slow one to me in terms of output.  Looking more closely, however, leads me to a slightly different conclusion.  Take into account that I restarted a full-time hourly job in March.  Several of my projects were WAY more complex than anything I've ever tried before(severed head, robot arm, 15+ little sculpts/molds/castings for Macbeth, the Krampus doll, etc)...and they were done on the required schedule and remain functional(!)  Been learning some new tools (Ultimaker, anyone?), or at least trying to.

That's a pretty full schedule.  Time for editing vids has been rough to come by.  Youtube output has slowed quite a bit; but the channel's still growing at the same nearly-glacial-pace that it was last year.  That's cool.  Thankfully, I'm not doing any of this for the moneys.  Still have a dozen things in various states of completion/filming that I hope to finish in 2018.


Don't think I can really complain.  Onward!