Showing posts with label Blaster. Show all posts
Showing posts with label Blaster. Show all posts

Saturday, March 21, 2015

PKD blaster - finished(kinda)



This is my scratch-built Blade Runner pistol that I started...maybe 7 years ago?  Tons of corrections/additional detailing I had planned to do, but instead it's just been sitting on a shelf for the last 3 years.  Finally decided to just paint the damn thing & call it done.


This is built out of wood, apoxysculpt, various pvc pipe, many varieties of styrene sheet, some brass plumbing bits, and a selection of hex screws.  Built with a dremel and a whole bunch of hand tools.  That's part of why I pushed to just get it done...my build skills and tools are vastly improved from when I started this, and all I really see are all the ways I can do better.


  I've never been too concerned with matching a prop exactly; i'd much rather have the right feel than the precise measurements.  So this is a bit bigger than the actual PKD...i wanted something that felt good in the hand, and i've got big mitts.
As rough as this is, it's still a holy grail piece for me.  I've wanted a PKD since I was 10 and first saw the movie.  Even ordered a resin replica 12(?) years ago which never arrived.  So now I have one.

Back to drawing werewolves!


Tuesday, September 14, 2010

Craftwork-A-Go-Go






So, I've been working on this off'n on for months. The Alien Blaster from Fallout 3. Everything cheezy and fun about 1950's scifi design shows up on this thing. Great curve, fins, radiator discs on the barrel; I love it. So of course I have to make one. Took a bunch of really bad camphone shots from the game (straight off my tv, no less), had the blaster next to a pack of cigarettes(in-game, at least). From there extrapolated the "real world" dimensions. Roughly.

Lathed some rounded shapes outta foam, cast those in Apoxyscult, sanded like crazy.
Laminated some plastic sheet together for the flat shapes. Was on attempt #2 of the barrel when I discovered much better shots online, realized my basic design was pretty far off. So, I'm on to attempt #3.
But that's fine. As with all this crap, the problem-solving process is what I really enjoy. Strategizing how exactly to accomplish something. And it's always nice to actually be building something, after so much digital work.
I've also got this in the works; for a Shadowrun game where we're all playing cops in 2040 Seattle. Immediately after the Night of Rage, if anyone's familiar with SR. 'Cuz really, how could we play a cop game without poorly crafted plastic badges?