Showing posts with label Australis. Show all posts
Showing posts with label Australis. Show all posts

Wednesday, August 17, 2022

Fallout RPG sheets

 

So over lockdown, I really dug into my long-simmering Fallout: Australis idea. Refined the system into something quasi-usable - very heavily influenced by old Fallout 1 & 2, as well as the recent Wasteland series of games. Naturally, I made some custom character sheets in my version of the Fallout style.

Tuesday, August 23, 2016

Fallout: Australis concept work


My art style has never really qualified as "fast" and/or "loose", but that's what I was trying to channel here.  Maybe 3 or 4 hours total, working as fast I was able.  Plenty that's awful or ineffective, but there are bits of this I quite like.
Fallout: Australis is still a thing in the back of my head...bolstered by Mad Max, it keeps reappearing.  Mad Max, but with ghouls and an invading Imperial Robot Army.   And plasma rifles.

Monday, January 20, 2014

Fallout: Australis






Been doing these pretty quick in Sketchbook Pro as warmups for other work.
As I've stated before (repeatedly, at length...) I love the Fallout franchise of games, all of 'em.  Well, not Brotherhood of Steel, but 1, 2, Tactics, 3, and New Vegas.  The design work is stellar across the board, and incorporates so much cheezy retro goodness!
So my game crew is always looking for short, diversionary games to play, and last year I hit upon the idea of a Fallout rpg.  The question was how to make it new & interesting, since we've all played through the games already.  Solution: have the PCs shanghai'd and drop them somewhere that they know nothing about.  This turned into the Fallout: Australis project, and I've bashed together a simple system built on the S.P.E.C.I.A.L. stats & skills.
For my money, key to the Fallout style are the visuals...to that end, I'm illustrating a bunch of game items, to be printed onto cards (with stats) because I IZ NERD.  More to come.