Friday, May 2, 2014

monster women in-progress

From 7th Voyage of Sinbad.  Good 'ol Sadi...I pretended that Sokourah's spell also made her younger.  This was painted specifically for the MWMag lunchbox.  Yes, really.

Monster Woman card-backs




Ahhh, extra (unnecessary?) artwork.  I've been fighting a Silvar painting for months now, and wanted to make sure she was included in this project as "Space Giants" was a very significant influence on my formative years.  I've similarly been struggling with a Satanico Pandemonium painting (on my 3rd version, which still isn't working), so likewise I wanted to make sure she made it in.  Still potentially doing a Princess Aura (mix of Ornella Muti and the old serial version) as well as a Brigitte Helm for these.  We'll see how it goes.

Monster Women in-progress


Clea, girlfriend of Doctor Strange.  Apparently she borrowed his Cloak of Levitation.  No word on the Orb of Agamatto.

Monday, January 20, 2014

Monster Women Magazine Presents: Miss Lucy Ferra!


Okay, so this cover I made up out of whole cloth.  There's a fumetti titled "Lucifera", but that wasn't at all what I was going for.   Also dated this issue for the year & month I was born, since Lucy's my own creation and I have no covers from the 70s planned.   Just wanted to paint an old-fashioned devil girl.

Monster Women Magazine Presents: Evil-Lyn!


Fallout: Australis






Been doing these pretty quick in Sketchbook Pro as warmups for other work.
As I've stated before (repeatedly, at length...) I love the Fallout franchise of games, all of 'em.  Well, not Brotherhood of Steel, but 1, 2, Tactics, 3, and New Vegas.  The design work is stellar across the board, and incorporates so much cheezy retro goodness!
So my game crew is always looking for short, diversionary games to play, and last year I hit upon the idea of a Fallout rpg.  The question was how to make it new & interesting, since we've all played through the games already.  Solution: have the PCs shanghai'd and drop them somewhere that they know nothing about.  This turned into the Fallout: Australis project, and I've bashed together a simple system built on the S.P.E.C.I.A.L. stats & skills.
For my money, key to the Fallout style are the visuals...to that end, I'm illustrating a bunch of game items, to be printed onto cards (with stats) because I IZ NERD.  More to come.